Our Program

CONCEPTS AND METHODS

internet

What is a computer?

how technology

How technology evolved?

What is Internet ?

What is Internet?

why coding

Why coding?

PLUGGED SESSIONS

Practice with: devices, coding, software development, exercises…

UNPLUGGED SESSIONS

Practice all on paper with games to understand the Plugged sessions subjects.

PROJECTS

Each year there will be one or two groups and / or individual projects such as: web development, hardware construction, video game development and more !

INTERDISCIPLINARY ACTIVITIES

Integration of computer science and computing elements / tools into other subjects.

BLENDED LEARNING

Self learning with videos and exercises to stimulate independent thinking and skills improvement.

HACKATONS

Collective games and challenges to crown the best team or the best individuals.

MINI EDUCATIONAL PROGRAMS

THE CODING ADVENTURE

15 hours of Computer Science basics starting from computational thinking concepts through a journey into the coding world.

KID / MACHINE INTERACTION

Build and program your robot, assemble a computer, learn the basics of electronics and start your engine ! 6 to 10 hours program

EDUCATIONAL APP KITS

We provide a complete set of iOS and Android Educational Apps, Setup, Support and Training included ! 6 to 10 hours program

DIGITAL EDITING

Graphic Development course in which the students will be able to create their own Digital Book, Comics and Artworks. 6 to 10 hours program

LITTLE DEVELOPERS

Learn the basic of coding and go through a serie of creative project such as Web Development, Apps Development and Video Games Creation. 6 to 10 hours program

3D PRINTING WORKSHOPS

Draw and plan your 3D Model, then print it with the latest 3D Printing Technology Devices, we will drive classes through an amazing travel around this futuristic discipline. 6 to 10 hours program

TECHNOLOGY CONFERENCE & LABS

We simply explain to kids how to apply properly the new technologies to the real life. We also provide Seminars and training for teachers to introduce tech into classerooms.

FULL LENGTH EDUCATIONAL PROGRAMS

- CS5 CURRICULUM: 268 HOURS -

GRADE 1 - 32 HOURS - 1 HOUR PER WEEK

  • Bases of Computing and its history
  • Unplugged games to understand Computational Thinking 1
  • Plugged games to understand Computational Thinking 1
  • PROJECT: Build your own computer (Micro Computer)
  • HACKATON: Team and individual computer building
  • Practice on typing and mouse scrolling, touch
  • DESIGN: Basic forms and sketch on computer / tablet
  • HACKATON: Individual drawing and typing challenges

GRADE 2 - 32 HOURS - 1 HOUR PER WEEK

  • Fundamentals of Computing and its history
  • Unplugged games to understand Computational Thinking 2
  • Plugged games to understand Computational Thinking 2
  • PROJECT: Build your own website with Wix (Team members)
  • HACKATON: Present your website project
  • Website elements
  • Operating systems and Devices Theory + Hands on
  • Khan Academy and similar basic Blended Education sessions

GRADE 3 - 68 HOURS - 2 HOURS PER WEEK

  • In depth analysis of Computing and its history
  • Unplugged games to understand Computational Thinking 3
  • Plugged games to understand Computational Thinking 3
  • PROJECT: Build your own App (Mock Up)
  • HACKATON: Present your App project with Keynote
  • 3D Design with Minecraft
  • HACKATON: Minecraft 3D models challenges
  • Blended Education sessions

GRADE 4 - 68 HOURS - 2 HOURS PER WEEK

  • Computing and Computing History Intermediate
  • Unplugged games to understand Computational Thinking 4
  • Plugged games to understand Computational Thinking 4
  • PROJECT: Build your own Videogame (from Mock Up to development)
  • HACKATON: Present your Videogame project with Keynote
  • PROJECT: Create your own 20 pages Ebook
  • Video / Audio Editing introduction
  • Blended Education sessions

GRADE 5 - 68 HOURS - 2 HOURS PER WEEK

  • Computing and Computing History Advanced
  • Unplugged games to understand Computational Thinking 5
  • Plugged games to understand Computational Thinking 5
  • PROJECT: Build your own Robot
  • HACKATON: Robot Wars
  • Introduction to computing language
  • PROJECT: Create a disrupting technology
  • Blended Education sessions

- CS6 CURRICULUM: 336 HOURS -

GRADE 1 - 32 HOURS - 1 HOUR PER WEEK

  • Bases of Computing and its history
  • Unplugged games to understand Computational Thinking 1
  • Plugged games to understand Computational Thinking 1
  • PROJECT: Build your own computer (Micro Computer)
  • HACKATON: Team and individual computer building
  • Practice on typing and mouse scrolling, touch
  • DESIGN: Basic forms and sketch on computer / tablet
  • HACKATON: Individual drawing and typing challenges

GRADE 2 - 32 HOURS - 1 HOUR PER WEEK

  • Fundamentals of Computing and its history
  • Unplugged games to understand Computational Thinking 2
  • Plugged games to understand Computational Thinking 2
  • PROJECT: Build your own website with Wix (Team members)
  • HACKATON: Present your website project
  • Website elements
  • Operating systems and Devices Theory + Hands on
  • Khan Academy and similar basic Blended Education sessions

GRADE 3 - 68 HOURS - 2 HOURS PER WEEK

  • In depth analysis of Computing and its history
  • Unplugged games to understand Computational Thinking 3
  • Plugged games to understand Computational Thinking 3
  • PROJECT: Build your own App (Mock Up)
  • HACKATON: Present your App project with Keynote
  • 3D Design with Minecraft
  • HACKATON: Minecraft 3D models challenges
  • Blended Education sessions

GRADE 4 - 68 HOURS - 2 HOURS PER WEEK

  • Computing and Computing History Intermediate
  • Unplugged games to understand Computational Thinking 4
  • Plugged games to understand Computational Thinking 4
  • PROJECT: Build your own App (from Mock Up to development)
  • HACKATON: Present your App project with Keynote
  • PROJECT: Create your own 20 pages Ebook
  • Video / Audio Editing introduction
  • Blended Education sessions

GRADE 5 - 68 HOURS - 2 HOURS PER WEEK

  • Computing and Computing History Advanced
  • Unplugged games to understand Computational Thinking 5
  • Plugged games to understand Computational Thinking 5
  • PROJECT: Build your own Videogame
  • HTML introduction (Bonus: introduction to Computing Languages)
  • HACKATON: HTML individual and team contests
  • Networks (theory + practice)
  • Blended Education sessions

GRADE 6 - 68 HOURS - 2 HOURS PER WEEK

  • Computing and Computing History Expert
  • Unplugged games to understand Computational Thinking 6
  • Plugged games to understand Computational Thinking 6
  • PROJECT: Build a Robot and a software to control it
  • HACKATON: Robo-wars
  • HTML and Computing Languages (theory and practice)
  • PROJECT: Create a disrupting technology
  • Blended Education sessions

Post a Comment

Your email address will not be published. Required fields are marked *

*

Top